
I build tools for making VRChat worlds. TsVRC is the name I publish them under, and most of them are open source.
Everything built so far. Each project has its docs here and its code on GitHub.
A structured way to build VRChat worlds with UdonSharp: consistent startup, wired-up dependencies, and generated code instead of hand-wiring everything yourself.
Automated tests for VRChat worlds: Play Mode tests run your UdonSharp behaviours in a real ClientSim session, with real players.