
I build tools for making VRChat worlds. TsVRC is the name I publish them under, and most of them are open source.
Everything built so far. Each project has its docs here and its code on GitHub.
Unity Test Framework tests for VRChat worlds, with your UdonSharp behaviours running in a real ClientSim session.
A structured way to build VRChat worlds with UdonSharp: consistent startup, wired-up dependencies, and generated code instead of hand-wiring everything yourself.